Showing posts with label Rockstar games. Show all posts
Showing posts with label Rockstar games. Show all posts

27 Jan 2016

GAMING: GRAND THEFT AUTO

As this game recently turned 18 years old I decided to give it a write up. I find it amusing (and at the same time horrifying) that Grand Theft Auto is old enough to go into a UK game shop and buy its self now.

So Christmas 1997 I was getting Playstation one games as gifts. I had heard everyone at high school say that this crazy violent driving game was out, which had tons of violence involved. When I picked up the game in store and looked at the back for screen shots, the graphics looked like Super Nintendo quality and I didn't like the idea of playing a top down video game in 1997 on a 32-bit console. I chose the Duke Nukem 3d (a game I already had and loved on PC) Playstation port instead. Duke Nukem sucked and was a terrible port and to this day one of my biggest shopping regrets ever. Not long after I rented Grand Theft Auto from Vidbiz in Collier Row and ended up doing so all the time throughout 1998.


So Grand Theft Auto is a video game where you take the role of a two bit criminal who makes his way up the criminal ladder by taking jobs given out by payphones. These jobs range from bank heists, bombings, drug deals, murders and many more dark deeds. Another way of completing Grand Theft Auto was by scoring points by raising as much hell as possible.  Due to this feature the game was one of the first ever sandbox type games where you could explore the world at your own leisure. It was this type of freedom that set apart this game from other adult titles where the games brutality and violence was really down to the players own aggression or mood.


The game was very large in terms of maps which had 3 giant cities for you to explore and cause as much havoc as possible. The game was full of lots of different cars and bikes which all handled differently and had different music tracks for radio stations. The game also had a good variety of weapons ranging from a standard pistol to a rocket launcher.


The game also featured secret missions and mini games including Kill Frenzy which once activated the player scored points by committing the most murders as possible in the allotted time. Another odd points bonus would occur if you managed to wipe out a straight line of Buddhist pedestrians with a vehicle.


Although the game had decent driving mechanics and giant maps with unlimited freedom, the game did suffer from terrible combat mechanics. Being a top down game made accurate shooting extremely difficult in combat situations. The player can only shoot in the direction he is facing and it takes a fraction of time to turn him in that direction. So blowing up cars and non aggressive NPCs is no problem but when facing an aggressive element such as police and other enemies, its very difficult and they are always very accurate when it comes to shooting you. Unless you have armor equipped you will die in one shot.


The police in the very first Grand Theft Auto are as cheap as hell and literally turn up the second you commit a crime and turn up in force. Their AI is very simple- to destroy you and keep re-spawning at any cost. The only way to shift them is by collecting stars strategically placed around the map or completing the current mission. Another thing which hasn't aged well at all is the mission structure. Once you are on a mission that's it! if you die or fail you will never be able to retry it unless you power off your console. There was a saving option bu this was only available after completing each map.


Another thing which has not aged well at all is the navigational system of the game. The game sports 3 giant maps of Liberty City, Vice City and San Andreas but without a map on the pause menu, all we had to go on was the giant printed map which came with the game manual (which most people lost) to navigate your way round. There was an arrow which pointed from your car to indicate which way to go but it wasn't much use if you were stuck on the wrong side of the map making a 20 minute mission into a 3 hour road trip.


Minus the above mentioned flaws of Grand Theft Auto its still a great game to play and something which can be mastered and learned by spending countless hours playing and learning. The freedom it gave us and the fact we could bring out the sociopath in all of us just by playing a top down driving simulator was what made it stand alone when it came to videos games from back then. This is also what made the game one of (if not THE) most controversial video game titles of all time. Like always liberal douche bags were using the title as a scapegoat to blame all of Americas social problems on at the time. Another game which got blamed for violence and crime among young people. My take has always been that if kids were playing at home on their Playstations then how could they be out stealing cars and stabbing nuns? .. Oh yeah.

One day if someone starts crucifying and stoning people to death in the streets after reading the bible.. will they ban that?

Grand Theft Auto had another 2 top down sequels (one of which a London expansion pack) and made the jump from 2d to 3d in 2001 with GTA III and now the franchise is the biggest selling game of all time.

Grand Theft Auto is up there with Super Mario when it comes to the most innovative and important video games, but unlike Mario.. this one has not aged well at all.

14 May 2012

GAMING: MAX PAYNE 2: THE FALL OF MAX PAYNE PS2

NOTE: THIS IS A REVIEW OF THE PS2 VERSION. I RECENTLY PLAYED THE XBOX VERSION AND IT WAS REALLY GOOD. K ROD

When reviewing old school video games I like to do it as if I am reviewing fine wines and vintage ones at that. Some vintage games age very well and sometimes even get better with age. Games like Super Mario Brothers 3, Street Fighter 2, Sonic the Hedgehog, Tetris, Resident Evil 2, GTA Vice City and so on.

The first Max Payne game is also a game which has aged very well and is an undisputed classic shooter, which was very innovative and a blast to play. However Max Paynes 2003 sequel was no where near on par. This statement may make fans of the series burst in to fits of rage but please hear me out.

I bought the original Max Payne for the PC when it was released in 2001 and thoroughly enjoyed playing through it. Yeah there were parts of the game which sucked like dodgy plat-forming and horrendous dream sequences that went on for far too long, but I let that pass as this was a new ground breaking video game.

With the upcoming release of Max Payne 3 I decided to play through the second game as I had never done so before. I was expecting a much greater game than the first which would add new elements and remove the ones which were detrimental to its predecessor. When I started to play through the first few levels I was enjoying it and then disaster struck. It seems that not only have Rockstar left the annoyances of the first game in this latest outing but have even added a few more.

The horrendous plat-forming (which really harmed the first game) has returned yet again. Max can only jump like 1 feet in the air and with the tiniest of tickles to the analog stick you will be plummeting constantly to your doom.. unless you saved. The saving option in this game is horrendous also. In the first game there were autosave check points but no option to save when ever you like. In this outing the autosave check points are gone and manual saving is the way to do it. So if you have blasted away through a large part of the story untouched and then you fall to your doom, unless you have saved you will have to start from the beginning. Also during one point of the game saving actually rendered my game un-winnable  where I had saved the game just as I was about to walk into a trap.

I had to start over and use multiple save states to progress through the game and found myself having to constantly save all the time which really spoiled the flow of the game.


The games graphics are top notch for 2003 standards and yeah a lot of the enemies all look the same but thats nothing to moan about really. The sound however is a very lazy effort as 90% of the sounds in the game have just been re-used from the first game. Every person dies with the same annoying ouch and for a game this recent it is a pathetic effort. Even Wolfenstein 3d had more death cries than this!

One good thing is that the annoying dream sequences from the first game have been removed which was something I was pleased about. The games story line starts off good but nose dives from there to a conclusion which really does not give the game or the series any decent closure like the first game did. After completion you kinda feel like you shouldnt have even bothered in the first place.


When the game was originally released it was reviewed 9.4 by one of the biggest gaming websites. Playing this game almost 10 years later it really seems like more of a chore than a gem. This game has not aged well what so-ever and yeah I will play the next game in this series when it comes out but this one sucked.